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The subject of this article is from the Origins update.

The information from this article is up-to-date as of 9 November, 2020.


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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020.
The initial Exosuit/avatar
  • 3Suit Systems
  • 4Inventory
  • 5Technology Upgrades
  • 7Gallery

Summary[edit edit source]

The Exosuit is the outfit that a player’s avatar wears in No Man’s Sky. It provides storage for items that an avatar carries; offers protection from planetary hazards, hazardous flora, hostile fauna and aggressive sentinels; and comes equipped with a jetpack. It has expandable inventory capabilities and its technology can be upgraded. Whatever creature exists within an Exosuit is never seen, so the Exosuit essentially doubles as a player’s avatar. Avatars can be customised at Appearance Modifiers on Space stations.

Components[edit edit source]

The initial Exosuit has 24 General inventory slots and 4 Technology inventory slots; three of the general inventory slots always contain the following three basic technologies:

  • Life Support – keeps the player alive and provides power for movement; recharged with Oxygen
  • Hazard Protection – protects from extreme temperatures, radiation, and toxicity; recharged with Sodium
  • Jetpack – allows an avatar to temporarily fly; activated by pressing X (PS4), Spacebar (PC) or A (Xbox); recharged from Life Support

Suit Systems[edit edit source]

In addition to technology-based systems, the Exosuit is equipped with systems which, though they are not represented as a basic technology, provide fundamental functions for the Exosuit's wearer.

Movement Systems[edit edit source]

The Movement Systems enhance the mobility of the Exosuit's wearer. Two systems are classed as Movement Systems: the Jetpack (already mentioned in Components) and the Speed Augmentation. Both require power from Life Support to function.

The Speed Augmentation, also referred to as the Adrenal Pump, grants the wearer the ability to sprint for a limited time. Sprinting drains Life Support faster than walking, but the drain is not as severe as that incurred by use of the Jetpack.

Defence Systems[edit edit source]

The Defence Systems, also called the Defensive Systems, protect the Exosuit's wearer from nearby hazards and threats.

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Attacks on the wearer will first deplete the Exosuit's deflector shield, which automatically regenerates after a hit if the wearer is able to avoid further damage for long enough; alternately, the wearer can instantly restore some shield strength by activating a Shield Station or destroying Combat Supplies canisters dropped by Sentinels. The remaining durability of the shield displays in the upper-left corner of the heads-up display as a white bar whenever it is not at full strength.

If the Exosuit's shield is fully depleted by incoming damage, further damage will be dealt directly to the Exosuit's core --- destruction of the core results in the death of the wearer, incurring Game mode-specific penalties. The remaining health of the Exosuit's core displays below the shield durability bar as a row of health squares --- the total number of squares indicates maximum core health while the number of white squares indicates current core health.

The Exosuit initially begins with 3 core health squares and a shield with either medium strength (Normal mode) or low strength (Survival and Permadeath modes). Missing core health, whether caused by damage or by installation of core health upgrades, can only be restored by using health-restoring objects (including, but not limited to, Health Stations and the white boxes in Cargo Drops).

Aeration Membrane[edit edit source]

The Aeration Membrane provides supplementary oxygen for the Exosuit's wearer whenever they spend more than a few seconds submerged in a liquid (usually water). Its benefits are short-lived compared to those offered by Hazard protection; however, the Aeration Membrane's oxygen supply, displayed as a light blue bar when it is not at full length, can be replenished underwater by interacting with Candle Kelp (the plants which are harvested for Kelp Sacs).

Inventory[edit edit source]

The Exosuit has three separate inventories. Items are easily moved from General inventory to Cargo inventory and vice versa. When selling items or recharging components of the Exosuit, Multi-tool, or Starship, it does not matter in which inventory the items are stored.

General Inventory[edit edit source]

General inventory is where acquired items first appear. These include items that are bought, harvested, looted, received in trade, or received as a reward[1]. New players begin the game with 24 General slots and three of those are occupied by the core Life Support, Hazard Protection, and Jetpack units. An additional 24 slots can be added to General inventory, for a total of 48.

Additional slots are purchased on space stations, the Space Anomaly, or obtained for free after repairing planetary drop pods.

General inventory slots hold:

  • 9,999 units of resources in Normal mode, or 250 in Survival and Permadeath modes
  • 1 technology upgrade
  • 5 - 10 units of products, depending on the product
Slots already
purchased
Cost to purchase
another
05,000
110,000
220,000
330,000
440,000
550,000
660,000
770,000
880,000
990,000
10100,000
11110,000
12120,000
13130,000
14140,000
15150,000
16160,000
17170,000
18180,000
19190,000
20200,000
21210,000
22220,000
23230,000
24240,000
25250,000
26260,000
27270,000
28280,000
29290,000
20300,000
31310,000
32320,000
33330,000
34340,000
Total5,955,000

Technology Inventory[edit edit source]

Technology inventory is only for Exosuit technology upgrades. New players begin the game with 4 Technology slots. All other players may add additional slots to Technology inventory, for a total of 14 (two rows of seven).

Additional slots are purchased on space stations, the Space Anomaly, or obtained for free after repairing planetary drop pods. Each slot is capable of holding one technology upgrade.

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Slots already
purchased
Cost to purchase
another
01,000
15,000
210,000
330,000
460,000
5100,000
6200,000
7350,000
Total756,000
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Cargo Inventory[edit edit source]

Cargo inventory is the opposite of Technology inventory. Slots in this inventory cannot have technologies installed into them; in all other ways, they act similarly to slots on starships and Exocraft, making them ideal for bulk goods storage. New players begin the game with only two Cargo slots. Players can add up to 48 slots of Cargo inventory. Additional slots are purchased on space stations, the Space Anomaly, or obtained for free after repairing planetary drop pods.

Cargo inventory slots hold:

9999
  • 9,999 (Normal mode, since Beyond update)/500 (Survival and Permadeath mode) units of resources
  • 1 technology upgrade
  • 10- 20 units of other products, depending on product
Slots already
purchased
Cost to purchase
another
050,000
1100,000
2150,000
3200,000
4250,000
5300,000
6350,000
7400,000
8450,000
9500,000
10550,000
11600,000
12650,000
13700,000
14800,000
15850,000
16900,000
17950,000
181,000,000
Total9,750,000

Technology Upgrades[edit edit source]

Most Exosuit systems, including the three core technology components of Life Support, Hazard Protection, and Jetpack, can be upgraded through the use of upgrade modules and blueprints. Both upgrade modules and blueprints can be found at merchants and through the act of exploring various points of interest.

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Exosuit Technology Blueprints[edit edit source]

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These upgrades can be made by the player by acquiring the blueprints through purchases or as rewards in response to in game achievements/quests.

TypeClassTechnology / UpgradeEffect
MobilityJetpackHigh Jump or Temporary short distance flight
Airburst EngineAbility to recharge exosuit jetpack during flight
Rocket BootsImproves Jetpack height and flight duration
Efficient Water JetsAdds capability to use jetpack for short distance underwater propulsion
Neural StimulatorImproved running distance and Jetpack usage duration
Life SupportLife SupportSuit powered movement and basic life support
Oxygen RecyclerImproved life support capacity by 10%
Oxygen RerouterLife Support system provides an emergency oxygen supply
Aeration MembraneAdds a secondary oxygen supply which can be recharged
Hazard ProtectionsHazard ProtectionProtects from extreme temperatures, radiation & toxicity
Shield LatticeIncreases Hazard Protection's protection duration
Toxin SuppressorSupplements Hazard Protection in toxic environments
Radiation DeflectorSupplements Hazard Protection in radioactive environments
Thermic LayerSupplements Hazard Protection in cold environments
Coolant NetworkSupplements Hazard Protection in hot environments
Language TranslatorsAdvanced TranslatorTemporarily translates 3 words in each interaction
Superior TranslatorTemporarily translates 2 words in each interaction
Simple TranslatorTemporarily translates 1 word in each interaction
Artemis Translator1 word in each interaction created during the Artemis Path
Misc AccessoriesHaz-Mat GauntletRequired to harvest some substances, e.g. flowers
Personal RefinerSingle item refiner that you carry with you at all times
Star SeedReward for finishing the Atlas Path. Provides permanent health boost
RemembranceReward for finishing the Artemis Path. Provides permanent health boost & access to Remembrance Terminals

Exosuit Technology Upgrades[edit edit source]

These upgrades can only be purchased from Exosuit technology merchants at the Space station.

Module

Name

Stats

Drawn

Module

Improves

X-Class
MinMaxMinMaxMinMaxMinMaxMinMax
Life SupportB 1-2

A/S 2

X 1-2

Life Support Tanksn/a5202050501005110
Solar Panel Power0100252550075
MovementAlwaysJetpack Tanks100150100150150200200225100230
Initial Boost Power000505510015
C 0-1

B 0-2

A 1-2

S 2

X 0-2

Fuel Efficiency510101510201020525
Sprint Recovery Time010102020303050060
Recharge Rate0551010151525530
Sprint Distance10201030205040501060
Defence SystemsC/B 1-2

A/S 2

x 1-2

Core Health20 (shows as 33)
Shield Strength80908090859090957595
Toxic ProtectionAlwaysToxic Protectionn/a180265200265220265110
Radiation ProtectionAlwaysRadiation Protectionn/a180265200265220265110
Heat ProtectionTBDHeat Protectionn/a180265200265220265110
Cold ProtectionCold Protectionn/a180265200265220265110
Underwater ProtectionOxygen Tankn/a180265200265220265n/an/a

Release history[edit edit source]

  • Release - Exosuits have a maximum of 48 General inventory slots.
  • Atlas Rises - the maximum number of Technology inventory slots was 12 and the maximum number of Cargo slots was 25.
  • NEXT - increased the maximum number of Technology inventory slots to 14 and the maximum number of Cargo slots to 48. Added the ability to see player avatars, and provided tools to customize the appearance of avatars.
  • Beyond - increased inventory slot stack limits from 250 to 9,999
9999

NOTE: At launch and through Atlas Rises, there was a different technology upgrade system in place. Upgraded parts were labeled with “Sigma”, “Tau”, and “Theta” to denote their potency. Life Support systems were recharged with Thamium9 or a consumable power source.Hazard Protection systems were recharged with oxide elements, such as Zinc, or with a “Shielding” consumable, such as Shielding Shards. Next has overhauled the upgrade system to what it currently is.

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Gallery[edit edit source]

General Layout[edit edit source]

  • Initial Exosuit General inventory layout

  • Initial Exosuit Tech inventory layout

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Footnotes[edit edit source]

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  1. Items received while piloting a Starship in space will appear in the Starship's inventory instead.

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